i'm still making this mod, but it buys stamina for other players and i just want to buy for me! help please
Code:
new stamina
new laser
new nbut
new Act
public plugin_init()
{
register_clcmd("say /stamina", "buyStam")
register_clcmd("say_team /stamina", "buyStam")
}
public buyStam(id)
{
new menu = menu_create("Stamina Menu", "menu_handler")
menu_additem(menu, "+10 Stamina - 7000$ -", "", 0)
menu_additem(menu, "+5 Stamina - 4000$ -", "", 0)
menu_additem(menu, "+1 Stamina - 1000$ -", "", 0)
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_display(id, menu, 0)
}
public menu_handler(id, menu, item)
{
switch( item )
{
case 0:
{
if(cs_get_user_money(id) < 7000)
{
cs_set_user_money(id, cs_get_user_money(id))
client_print(id, print_center, "You don't have enough money for that...")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), "", id);
write_short(1024);
write_short(0);
write_short(0);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
else
{
if(stamina == 10)
{
client_print(id, print_center, "-MAXIMUM STAMINA REACHED-")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), "", id);
write_short(1024);
write_short(0);
write_short(0);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
else
{
stamina = stamina + 10
client_print(id, print_center, "+10 Stamina")
cs_set_user_money(id, cs_get_user_money(id) - 7000)
menu_destroy( menu );
return PLUGIN_HANDLED;
}
}
}
case 1:
{
if(cs_get_user_money(id) < 4000)
{
cs_set_user_money(id, cs_get_user_money(id))
client_print(id, print_center, "You don't have enough money for that...")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), "", id);
write_short(1024);
write_short(0);
write_short(0);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
else
{
if(stamina == 10)
{
client_print(id, print_center, "-MAXIMUM STAMINA REACHED-")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), "", id);
write_short(1024);
write_short(0);
write_short(0);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
else
{
stamina = stamina + 5
client_print(id, print_center, "+5 Stamina")
cs_set_user_money(id, cs_get_user_money(id) - 4000)
menu_destroy( menu );
return PLUGIN_HANDLED;
}
}
}
case 2:
{
if(cs_get_user_money(id) < 1000)
{
cs_set_user_money(id, cs_get_user_money(id))
client_print(id, print_center, "You don't have enough money for that...")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), "", id);
write_short(1024);
write_short(0);
write_short(0);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
else
{
if(stamina == 10)
{
client_print(id, print_center, "-MAXIMUM STAMINA REACHED-")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), "", id);
write_short(1024);
write_short(0);
write_short(0);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
else
{
stamina = stamina + 1
client_print(id, print_center, "+1 Stamina")
cs_set_user_money(id, cs_get_user_money(id) - 1000)
menu_destroy( menu );
return PLUGIN_HANDLED;
}
}
}
}
menu_destroy( menu );
return PLUGIN_HANDLED;
}
public plugin_precache()
{
laser = precache_model("sprites/laserbeam.spr")
precache_sound("ultramod/zap1.wav")
}
public client_putinserver(id)
{
stamina = 0
}
public client_PreThink(id)
{
if(is_user_alive(id))
{
set_hudmessage(random(255), random(255), random(255), 0.29, 0.88, 0, 6.0, 0.1)
show_hudmessage(id, "Stamina:%d", stamina)
nbut = get_user_oldbutton(id)
new hit
new body
new origin[3], aimorigin[3]
get_user_origin(id,origin)
get_user_origin(id,aimorigin,3)
if(stamina < 0)
{
Act = 1
}
if(stamina > 10)
{
stamina = 10
}
if(Act == 1)
{
Act = 0
stamina = stamina + 1
}
if (nbut == IN_USE)
{
if(stamina == 0)
{
}
if(stamina > 0)
{
get_user_aiming(id, hit, body, 9999)
set_user_health(hit, -1)
remove_task(id)
stamina = stamina - 1
message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte(0) // TE_BEAMPOINTS
write_coord(origin[0]) // start point
write_coord(origin[1])
write_coord(origin[2])
write_coord(aimorigin[0]) // end point
write_coord(aimorigin[1])
write_coord(aimorigin[2])
write_short(laser) // sprite to draw (below)
write_byte(0) // starting frame
write_byte(0) // frame rate
write_byte(1) // life in 0.1s
write_byte(3) // line width in 0.1
write_byte(0) // noise in 0.1
write_byte(random(255)) // R
write_byte(random(255)) // G
write_byte(random(255)) // B
write_byte(200) // brightness
write_byte(2) // scroll speed
message_end()
}
}
}
}