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Naleksuh
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Join Date: Dec 2018
Old 02-26-2021 , 03:01   Re: [TF2] PathFollower (Windows only)
Reply With Quote #8

Quote:
Originally Posted by arthurdead View Post
i made my own linux only version because i wanted to

https://github.com/arthurdead/nextbot

i attached a example plugin

some natives might work on windows read the code to figure out which
some natives arent implemented yet read the code to figure out which
no i will not make a fully windows compatible version
you cant un-register custom entity factories
you cant un-register custom datamaps
creating a CTFPathFollower gives a invalid handle idk why

you need to compile using the --sdk tf2-sdk2013

all the math functions are because they arent implemented on newer gcc
and the sdk2013 libs were compiled with a older gcc

i am willing to make the custom entity factory/datamaps system its own extension
if theres other uses for it (custom weapons might benefit from it ?)
Interesting. It seems like it's just an entirely different extension though and not a linux port of the same one, so it might be worth handling seperately.
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