Quote:
Originally Posted by Craxor
If i dont remember wrongly, difference between precache generic/sound is that one is used to precache .wav files and the other one is used for .mp3 files
don't remember wich one for is for wich.
But both of them add to precache limit error .
You can use oci method to remains less precaches but i suppose you use so many precaches that wont affect the end result, my advice is to only give up on some plugins that use too many models,sounds,sprites etc . Probably you should have a few useless onethat you can dispose ..
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precache_generic does not count toward precache limit 512, that why so many people try to find a way to precache model though this method.
For sound, unless I have to emit it via
emit_sound, I usually used precache_generic which included .mp3
some weapon have their sound included in the model, which can be used for
precache_generic instead of
precache_sound
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