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Scag
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Join Date: May 2017
Location: Crashing Hale
Old 10-17-2017 , 17:54   [TF2/ANY?] Goomba Tracker
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Goomba Tracker


Intro
Adds a handy little HUD on the bottom right-hand of your screen that keeps track of your Goomba Stomps.
Well I was messing around trying to learn methodmaps, and ended up making this plugin in the process. After shaping up the code a bit, I decided to release it here for others to use. I've only tested it on TF2 but I'm fairly sure it'll work for CS and L4D. It's my first ever plugin I've released publicly so yea it's pretty sloppy I bet, but hey I'd love to hear feedback!

CVars
Code:
"goombacounter_enabled"
"goombatracker_default", Default On, "Determines if the Goomba Tracker is on by default for clients who haven't toggled it"
"goombatracker_xcoord", 0.6, "X coordinate HUD location"
"goombatracker_ycoord", 0.8, "Y coordinate HUD location"
"goombatracker_alpha", 0, "Alpha HUD color magnitude"
"goombatracker_blu', 255, "Blue HUD color magnitude"
"goombatracker_green", 155, "Green HUD color magnitude"
"goombatracker_red", 0, "Red HUD color magnitude
Commands
Code:
sm_gcounter or sm_gtracker: Toggles the tracker on/off
Requirements
Goomba Stomp obviously.

Installation
1. Click/download the .zip from the attached files below
2. Extract to your game directory
3. 'sm plugins load goombatracker'
4. ?????
5. Profit

Props to:
Chdata: For inspiration I guess lol
Attached Files
File Type: zip goombatracker.zip (9.4 KB, 192 views)
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Retired

Last edited by Scag; 10-28-2018 at 20:00. Reason: I no longer cringe when looking back at this plugin
Scag is offline