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Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
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FLOOR_MASTER
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Join Date: Mar 2008
04-06-2008 , 18:48 Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
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I did some quick testing with RTV and TF2 a few weeks ago and they appear to work fine together. Note that your rotation will continue where it left off after the RTV map (the nextmap won't be skipped).
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