Thread: Auto Revive
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 04-30-2012 , 23:36   Re: Auto Revive
Reply With Quote #27

Try this:
Code:
#include <amxmodx> #include <engine> #include <hamsandwich> new gSetSpawnOrigin; #define ShouldSetSpawnOrigin(%1) (gSetSpawnOrigin &   (1 << (%1 & 31))) #define SetSpawnOrigin(%1)        gSetSpawnOrigin |=  (1 << (%1 & 31)) #define ClearSpawnOrigin(%1)      gSetSpawnOrigin &= ~(1 << (%1 & 31)) #define MAX_PLAYERS 32 new Float:gSpawnOrigin[MAX_PLAYERS + 1][3]; public plugin_init() {     register_plugin("Respawn Position", "0.0.1", "Exolent");         RegisterHam(Ham_Killed, "player", "FwdPlayerKilled");     RegisterHam(Ham_Killed, "player", "FwdPlayerKilledPost", 1);     RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawnPost", 1); } public client_disconnect(id) {     ClearSpawnOrigin(id); } public FwdPlayerKilled(victim, killer, shouldGib) {     entity_get_vector(victim, EV_VEC_origin, gSpawnOrigin[victim]);     SetSpawnOrigin(victim); } public FwdPlayerKilledPost(victim, killer, shouldGib) {     entity_set_int(victim, EV_INT_deadflag, DEAD_RESPAWNABLE);     entity_set_float(victim, EV_FL_nextthink, get_gametime()); } public FwdPlayerSpawnPost(id) {     if(ShouldSetSpawnOrigin(id) && is_user_alive(id)) {         entity_set_vector(id, EV_VEC_origin, gSpawnOrigin[id]);                 ClearSpawnOrigin(id);     } }
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