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[L4D2] Setting Damage dealt to witch
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Marttt
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Join Date: Jan 2019
Location: Brazil
02-02-2021 , 19:11 Re: [L4D2] Setting Damage dealt to witch
#
16
you can break the OnTakeDamage in two if having it in the same is confusing you
OnTakeDamageClient
and
OnTakeDamageWitch
*only renamed.
Didn't get if it worked or not,
As I said the examples above were working.
You should debug with PrintToChatAll("TEST") in every single line to detect if the code is running or not, and what are the parameters values.
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Last edited by Marttt; 02-02-2021 at
19:11
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