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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-02-2021 , 19:11   Re: [L4D2] Setting Damage dealt to witch
Reply With Quote #16

you can break the OnTakeDamage in two if having it in the same is confusing you

OnTakeDamageClient

and

OnTakeDamageWitch

*only renamed.

Didn't get if it worked or not,

As I said the examples above were working.

You should debug with PrintToChatAll("TEST") in every single line to detect if the code is running or not, and what are the parameters values.
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Last edited by Marttt; 02-02-2021 at 19:11.
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