Return Value True on success, false if there is no classname set.
char classname[6]; //witch has a len of 5 + 1 for the terminator GetEntityClassname(victim, classname, sizeof(classname));
if (victim > MaxClients && classname[0] == 'w' && StrEqual(classname, "witch") && attacker > 0 && attacker <= MaxClients && IsClientInGame(attacker) && GetClientTeam(attacker) == 2 && g_iLevel[attacker] > 0)