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swiftswing1
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Join Date: Oct 2020
Old 11-18-2020 , 10:25   Re: [L4D2] All 8 Survivors For Windows [20/9/2018]
Reply With Quote #166

thanks edison, it works pretty much perfectly. however, there is one small issue that i've found:
there appears to be a trigger that teleports zoey/person playing her when the gate breaks, though it's not too bothersome.
just thought i'd let you guys know/anyone else who might want to use these fixes.

thanks again guys. much appreciated!

EDIT: teleporting zoey during gate break has been fixed by Tonblader. please see below.


Note:
Edison's fix removes the teleport/InputKill events on the l4d1 survivors. incorporating Tonblader's lines into Edison's stripper .cfg file will prevent l4d1 npcs from spawning at the beginning.
in short:
  • Edison's fix: keep l4d1 npcs w/ all 8 survivors (be wary of player zoey teleporting when gate breaks)
  • Edison vscript + Tonblader stripper config: remove l4d1 npcs altogether (recommended)
at least this was how it worked for me.
For reference, i use this version of helms deep.

Last edited by swiftswing1; 11-19-2020 at 02:21.
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