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KMFrog
Senior Member
Join Date: Oct 2007
Old 03-06-2008 , 04:57   Re: Problems with SourceMod?
Reply With Quote #9

  • Theres a bug while the map is changing/has ended that sometimes dumps a persons chat message into the logs as from console if they send it just at the right time... so its kinda useless searching for console messages as even if you never used "say" via rcon, you would still have some.
  • You run event scripts..... this opens up a whole new door which has nothing to do with SM at all and is just (if not more ) insecure.
  • You run multiple versions of the same plugin which would at best, cause performance loss for no reason (there could also be many compatibility/security problems!)
  • You run "unapproved" plugins. (Some may be unapproved for security reasons)
  • You need to post your full logs from the time the hack started, to the time it stopped - IP addresses, steamIDs, player names - post everything but any passwords in plain text.
  • You need to state if you use SQLite or SQL (injections)
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