Thread
:
Problems with SourceMod?
View Single Post
KMFrog
Senior Member
Join Date: Oct 2007
03-06-2008 , 04:57 Re: Problems with SourceMod?
#
9
Theres a bug while the map is changing/has ended that sometimes dumps a persons chat message into the logs as from console if they send it just at the right time... so its kinda useless searching for console messages as even if you never used "say" via rcon, you would still have some.
You run event scripts..... this opens up a whole new door which has nothing to do with SM at all and is just (if not more
) insecure.
You run
multiple versions of the same plugin
which would at best, cause performance loss for no reason (there could also be many compatibility/security problems!)
You run "unapproved" plugins. (Some may be unapproved for security reasons)
You need to post your
full logs
from the time the hack started, to the time it stopped - IP addresses, steamIDs,
player names
- post everything but any passwords in plain text.
You need to state if you use SQLite or SQL (injections)
__________________
Was I helpful or not? Rate Me!
KMFrog
View Public Profile
Send a private message to KMFrog
Find More Posts by KMFrog