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Paul01
Junior Member
Join Date: Aug 2014
Old 08-30-2014 , 20:18   Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
Reply With Quote #14

Hi,

I'm experiencing some major issues with this mod. I have the latest version of SM.

Issues:
* Deathmatch clock runs down to 0:00 but no next-map is triggered. Not sure which of the following apply but I saw this in the console:
Quote:
Selected 2 hostage positions '7,3'
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
BUG: CCSGameMovement::CheckParameters - too many stacking levels.
After researching this, an answer was to verify the game cache; how do I do this for a server?

* If I switch from DM to another GT, like Casual or Competitive, the server seems stuck in Deathmatch even though the GT shows as Casual. So FFA is allowed, the weapon menu pops up, etc. The match seems to get stuck in a Warmup, in which you can't buy anything even if you haven't moved an inch. "You are outside the buy zone". Additionally the following errors are logged when switching.

Quote:
Invalid terrorist spawnpoint at (-840.0,-334.0,16.0)
Invalid terrorist spawnpoint at (-829.0,-261.0,16.0)
Invalid terrorist spawnpoint at (-824.0,-178.0,16.0)
Invalid terrorist spawnpoint at (-820.0,-121.0,16.0)
Invalid terrorist spawnpoint at (-832.0,-56.0,16.0)
Invalid terrorist spawnpoint at (-825.0,79.0,16.0)
Invalid terrorist spawnpoint at (-828.0,150.0,16.0)
Invalid terrorist spawnpoint at (-833.0,217.0,16.0)
Invalid terrorist spawnpoint at (-831.0,280.0,16.0)
Invalid terrorist spawnpoint at (-815.0,353.0,16.0)
Invalid counterterrorist spawnpoint at (315.0,-326.0,16.0)
Invalid counterterrorist spawnpoint at (310.0,-273.0,16.0)
Invalid counterterrorist spawnpoint at (307.0,-212.0,16.0)
Invalid counterterrorist spawnpoint at (311.0,-113.0,16.0)
Invalid counterterrorist spawnpoint at (329.0,-51.0,16.0)
Invalid counterterrorist spawnpoint at (300.0,99.0,16.0)
Invalid counterterrorist spawnpoint at (295.0,208.0,16.0)
Invalid counterterrorist spawnpoint at (304.0,150.0,16.0)
Invalid counterterrorist spawnpoint at (311.0,263.0,16.0)
Invalid counterterrorist spawnpoint at (297.0,325.0,16.0)
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
PutClientInServer: no info_player_start on level
Game will not start until both teams have players.
Game will not start until both teams have players.
Game will not start until both teams have players.
Terrorist bot spawned outside of a buy zone (-912, 312, 16)
CT bot spawned outside of a buy zone (395, 56, 16)
CT bot spawned outside of a buy zone (392, -287, 16)
Terrorist bot spawned outside of a buy zone (-912, 144, 16)
CT bot spawned outside of a buy zone (397, 248, 16)
Terrorist bot spawned outside of a buy zone (-912, -128, 16)
CT bot spawned outside of a buy zone (396, 184, 16)
Terrorist bot spawned outside of a buy zone (-912, 72, 16)
There are some other bugs I noticed but these are by far the most important.

Thanks,
Paul
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