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Psyk0tik
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Join Date: May 2012
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Old 09-09-2021 , 20:24   Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Reply With Quote #6

Quote:
Originally Posted by noto3 View Post
movement after changes feel a little weird. It's like being dragged behind rather than actually get slowed down. There is a "dragging" feeling on movements slowed down in config
Quote:
Originally Posted by Maur0 View Post
Something that if, as notedo3 said, it is strange to feel when you change the speed in different weapons or items, but if you want to change the walk for running as if it were in modern first person shooter.
This is due to client desync, which might not be easy to fix with a plugin. That's why most plugins that change player speed use the "m_flLaggedMovementValue" netprop method instead. The issue with that method though is that it affects player gravity as well (i.e. faster speed = higher gravity).
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