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[TF2-specific] How would I write a plugin that runs commands on point capture?
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Nightfall_Neko
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Join Date: Mar 2022
Location: NY, USA
03-28-2022 , 21:25 Re: [TF2-specific] How would I write a plugin that runs commands on point capture?
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Neeeeevermind, I answered my own question again. I forget that older scripts don't do you the favor of just up and making directories for you when you lack them. Also kind of figured that a shortcut to the compiler would let it run as normal, not from where the sc was made. Not entirely bad, lets me have a compiled folder on the surface.
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