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ZombieTheMan01
Senior Member
Join Date: Aug 2015
Location: Turkey
Old 01-13-2021 , 15:27   Re: Cso style beam create probleming
Reply With Quote #5

Quote:
Originally Posted by AnimalMonster View Post
Well i think it does help him for one of the things it wanted but as you can see in one of the videos the sprite is fading in the back but in front it's still good.
To create that you have to use TE_BEAMENTPOINT and to create a new entity with the model of what you want.
You can use that from dias's code of Deimos
I couldn't test it from TE_BEAMENTPOINT much, but my friend had a plugin with TE_BEAMFOLLOW. test video is here. I tested it from there. as you see. It wasn't the way I wanted it to be. If you want, I can throw the codes from private.
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Last edited by ZombieTheMan01; 01-13-2021 at 15:29.
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