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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 03-17-2011 , 04:21   Re: [ANY] Anti Rush 1.0
Reply With Quote #8

Quote:
Originally Posted by CenT View Post
I found the problem of lag time of anti rush:

sm_antirush_norushtime "25" = 21 seconds + the time mp_freezetime "4.0" = 25 seconds

I tested by disabling mp_freezetime = "0" then suddenly the time "sm_antirush_norushtime"is correct, the problem is the time from mp_freezetime more.
Ah, so i might use the round_freeze_end event for CS:S to start the timer.

Edit: Also, would you like to change the color of every fence individually or one global setting for all fences on all maps via a cvar?

Quote:
Originally Posted by D4xX6 View Post
First: Sorry for my bad english. ;)

I am looking for a plugin for anti-Rush on pool party maps.
And I think might be your use for it.
Is it possible to install only one Kniferush?
Is it possible to create separate zones for both teams?

The laser does not work for me. Why?

You understand what i mean? I hope. xD
It's currently not possible to do per team zones, will add that.
Kniferush? So stripping all weapons but knife when entering a zone?

What's not working? You don't see the fences? For testing, you should set sm_antirush_lastmanrushing to 0, else the zones won't be active when testing alone.
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Last edited by Peace-Maker; 03-17-2011 at 06:12.
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