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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 04-05-2019 , 17:35   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #6

Quote:
Originally Posted by SHUFEN.jp View Post
Fmm...
I added "m_iClip1" and "m_iPrimaryReserveAmmoCount".

PHP Code:
public void OnPluginStart() {
    
FindConVar("sv_sendtables").SetInt(1);

    
// Loads a gamedata configs file
    
Handle hConfig LoadGameConfigFile("HUDLimitIncreaser.games");

    
// Load other offsets
    
int iBits                            GameConfGetOffset(hConfig,  "CSendProp::m_nBits");
    
Address g_SendTableCRC                GameConfGetAddress(hConfig"g_SendTableCRC");
    
Address m_ArmorValue                GameConfGetAddress(hConfig"m_ArmorValue");
    
Address m_iAccount                    GameConfGetAddress(hConfig"m_iAccount");
    
Address m_iHealth                    GameConfGetAddress(hConfig"m_iHealth");
    
Address m_iClip1                    GameConfGetAddress(hConfig"m_iClip1");
    
Address m_iPrimaryReserveAmmoCount    GameConfGetAddress(hConfig"m_iPrimaryReserveAmmoCount");

    
// Memory patching
    
StoreToAddress(m_ArmorValue view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iAccount view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iHealth view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iClip1 view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iPrimaryReserveAmmoCount view_as<Address>(iBits), 32NumberType_Int32);

    
/// 1337 -> it just a random and an invalid CRC32 byte
    
StoreToAddress(g_SendTableCRC1337NumberType_Int32);

PHP Code:
"Games"
{
    
"csgo"
    
{
        
"Offsets"
        
{
            
"CSendProp::m_nBits"
            
{
                
"windows"    "12"
                "linux"        "12"
            
}
        }

        
// Sigs from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Signatures"
        
{
            
"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x40\x00\x00\x00"
                "linux"        "\x55\x89\xE5\x53\x81\xEC\xE4\x04\x00\x00"
            
}

            
"ServerClassInit<DT_BasePlayer::ignored>" // Str: "DT_BasePlayer"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x34\x0C\x00\x00"
                "linux"        "\x55\x89\xE5\x53\x81\xEC\xA4\x00\x00\x00\x80\x3D\x2A\x2A\x2A\x2A\x00\x75\x2A\xC7\x04\x24\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xC7\x44\x24\x0C\x2A\x2A\x2A\x2A\xC7\x44\x24\x08\x2B\x00\x00\x00"
            
}

            
"ServerClassInit<DT_BaseCombatWeapon::ignored>" // Str: "DT_BaseCombatWeapon"
            
{
                
"library"    "server"
                "windows"    "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00"
                
//"linux"        ""
            
}

            
"SendTable_Init" // Str: "SendTable[%03d] = %s\n"
            
{
                
"library"    "engine"
                "windows"    "\x55\x8B\xEC\x83\xEC\x0C\x83\x3D\x2A\x2A\x2A\x2A\x00\x53"
                "linux"        "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x7D\x08\x85\xC0"
            
}
        }

        
// Addr from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Addresses"
        
{
            
"m_ArmorValue"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "2077"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "2689"
                
}
            }

            
"m_iAccount"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "1459"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "1868"
                
}
            }

            
"m_iHealth"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_BasePlayer::ignored>"
                    "read"        "565"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BasePlayer::ignored>"
                    "read"        "495"
                
}
            }

            
"m_iClip1"
            
{
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BaseCombatWeapon::ignored>"
                    "read"        "816"
                
}
            }

            
"m_iPrimaryReserveAmmoCount"
            
{
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BaseCombatWeapon::ignored>"
                    "read"        "865"
                
}
            }

            
"g_SendTableCRC"
            
{
                
"linux"
                
{
                    
"signature"    "SendTable_Init"
                    "read"        "270"
                
}
                
"windows"
                
{
                    
"signature"    "SendTable_Init"
                    "read"        "205"
                
}
            }
        }
    }

I am not test windows, and i only will check the addresses before next zp update, but i checked the address now and it look correct
__________________

Last edited by gubka; 04-05-2019 at 17:43.
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