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Mortiegama
Senior Member
Join Date: Feb 2010
Old 06-01-2010 , 09:18   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #115

Quote:
Originally Posted by Skorpion1976 View Post
and this:

L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()
L 06/01/2010 - 086:05: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 06/01/2010 - 086:05: [SM] Displaying call stack trace for plugin "L4D2_Vicious_Infected.smx":
L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()

I had to take it off as it kept crashing both servers continuosly and took an older version I archived.
Did you copy the .TXT file to your Gamedata folder? Only reason you should be getting an error like that.

@Marvel/Phoenix - That's a problem I see a lot with timers, it's not a huge issue, but I'll try to have it resolved with the next release.
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