and this:
L 06/01/2010 - 08
6:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()
L 06/01/2010 - 08
6:05: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 06/01/2010 - 08
6:05: [SM] Displaying call stack trace for plugin "L4D2_Vicious_Infected.smx":
L 06/01/2010 - 08
6:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()
I had to take it off as it kept crashing both servers continuosly and took an older version I archived.