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API
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Join Date: May 2006
Old 01-07-2015 , 12:25   Re: Hooking BaseEntity Functions in CSGO
Reply With Quote #26

I am here late but I see that you ran into LTCG optimizing to a __fastcall. When this happens, you actually don't have to use inline assembly, but you will indeed have to trick CDetour (not really trick it, but the macros don't allow you to define a __fastcall.
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