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Hooking BaseEntity Functions in CSGO
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API
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Join Date: May 2006
01-07-2015 , 12:25 Re: Hooking BaseEntity Functions in CSGO
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I am here late but I see that you ran into LTCG optimizing to a __fastcall. When this happens, you actually don't have to use inline assembly, but you will indeed have to trick CDetour (not really trick it, but the macros don't allow you to define a __fastcall.
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