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Reproducing Source engine realistic fire effects on model
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Abhinash
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Join Date: Jan 2015
Location: India,kolkata
02-23-2020 , 02:59 Re: Reproducing Source engine realistic fire effects on model
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Quote:
Originally Posted by
DJEarthQuake
The old saying where there is smoke there must be fire.
That video only has the smoke. It takes blending of many particles or a Source grade animated sprite to take the work off the engine and programmer.
Take a look at the flame thrower mods. Smoke is just one of the many particles. It is not orange.
This is the orange. The way we work around it.
sprites/zerogxplode.spr
Can you provide me link for the Flame thrower mod ?
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