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Nerus
Senior Member
Join Date: Aug 2010
Location: Poland
Old 05-26-2016 , 16:41   [CSS] Block Control
Reply With Quote #1

Block Control

[Create reason]
This plugin was made for my friend's server. There are other no-block plugins for CSS, but none of'em gathers all these features in one, without issues like:
  • hanged nades inside teammates,
  • no breaking glass,
  • decrease performance.
[Features]
  • It is efficient and does not burden the server (checking only on collision event),
  • No collisions between teammates (collide with other things e.g. opposite players) [Update 19.05.2019],
  • No collisions between players and hostages (no problem with blocking players by hostages),
  • Enable collision on duck - crouch to give sb a leg-up (after stand + 3 sec collisions disabled - "noblock on") [Update 19.05.2019]
  • Nades:
    • they are not hanging inside players (they fly by teammates),
    • they collide with other entities (e.g. break glass, hurt opposite team players, hurt hostages).
[Requirements]
  • CollisionHook - still works after 3 years,
  • sv_turbophysics = 1 - ConVar not needed anymore, works fine without or with it too [Update 19.05.2019]
[Problems]
  • There might be a collide with plugin [CSS & CSGO] Throwing Knives (can crash server randomly, without reason and any information's in logs).
  • After update 12 May 2016 entities float on the maps it is Valve fault

Update 25.07.2016
Update 19.05.2019
  • Simplified code,
  • Simplified functionality: you will be able to jump on another person without any triggering (e.g: !nb in chat) its works automatically on collision detection, like in CSGO
  • Nades behavior will be still the same, but with one different: threw from the same position of teammate (inside of the body) will collide with another teammate.
  • Removed nonused convars - please reset (remove for regeneration) your plugin config.

Please visit GitHub for:
  • help with translations,
  • registering issues,
To download source or compiled version please click on the link: GitHub.

Regards,
Nerus.

Last edited by Nerus; 05-20-2019 at 07:59.
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