Quote:
Originally Posted by Cruze
I tried but I think SetClientCookie is not working properly. Correct the code if you can please
|
I imagine this is a very slow an unoptimized way of checking each client.
Also with enough maps added into a single cookie it would probably hit max length and stop working?
Quote:
Originally Posted by gubka
The best solution is to use ExtraParticleFilesTable which can force the client to load all custom particles on the first time download, but I couldn't make it work for two or more players at the same time, maybe you will figure out. Good luck
|
Could you post the code for this?