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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 01-14-2009 , 18:36   Re: Lame Connection Punisher
Reply With Quote #23

Quote:
Originally Posted by .Owyn.
so it's a high ping kicker also?
lcp_flux_limit gonna kick for ping?
It only kicks players with unstable pings (i.e. when they go up from 50 to 200, then back to 50 and so on). If you just need to kick players who skip around, this plugin is much more accurate in detecting them than a high ping kicker.


For those interested in the technical details:

Fluctuations in a client's ping means some updates take longer to arrive at the server than others. When these fluctuations are high enough, they can cause noticeable gaps between updates, resulting in similar effects to that of packet loss.

The Half-Life client by default interpolates (smooths out) player's positions between updates up to 100ms in the past (or as set by the ex_interp cvar). Only when it runs out of updates the player's movement may be affected in any way.

So it's not how long it takes for the updates to arrive, but rather how often they do.
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