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lazyman0615
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Join Date: Jul 2019
Old 07-30-2019 , 01:51   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #212

Quote:
Originally Posted by xSquared View Post
Sometimes pre-existing weapons have errors in then that make some of their attributes "null," which also prevents all weapons below them(in the folder) from loading their latest versions. I don't know why it does this, but it is important to "bugfix" weapons which aren't working the way that they are supposed to. For example, say a Demoman custom weapon is supposed to induce milk on hit, but it doesn't. Make sure that the attributes in the weapon are noted with the correct plugin. I know that's a lot, but I don't know what else that you could do. I'm not a professional myself, but I've been doing custom weapons modding all summer. Hope this helps
Thank you so much! Idiot me forgot to delete one of the scrapped idea I had and exactly what you had said happened. Maybe I should create weapons in other folder then import it in to the customweapons folder.
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