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McFlurry
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Join Date: Mar 2010
Location: RemoveEdict(0);
Old 10-02-2011 , 16:58   [L4D & L4D2] Crawl Balancer
Reply With Quote #1

Hello again. This time I bring you a follow up of crazydog's [L4D] Crawl Balancer concept.

What's different?
  • -Uses SDKHooks instead of hooking events.
  • -Correctly applies damage when it is needed(no more ledge damage)
  • -Calculates when to apply damage differently.

Cvar's
  • -l4d2_crawlbalancer_version You know what this is
  • -l4d2_crawlbalancer_enable "1" Enable or disable the plugin.
  • -l4d2_crawlbalancer_damage "1.3" Multiply incap damage by this when crawling.
  • -l4d2_crawlbalancer_speed "15" Speed in hu/s for crawling
  • -l4d2_crawlbalancer_time "1.0" How much time in seconds of crawling before they get damage applied
Requirements
Note
  • -Automatically enables crawling while this is enabled, switching the enable convar will disable crawling.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_crawlbalancer.sp - 628 views - 3.4 KB)
File Type: smx l4d2_crawlbalancer.smx (4.4 KB, 1011 views)
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Last edited by McFlurry; 11-23-2011 at 05:33.
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