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[L4D & L4D2] Crawl Balancer
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McFlurry
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Join Date: Mar 2010
Location: RemoveEdict(0);
10-02-2011 , 16:58 [L4D & L4D2] Crawl Balancer
#
1
Hello again. This time I bring you a follow up of
crazydog
's
[L4D] Crawl Balancer
concept.
What's different?
-Uses SDKHooks instead of hooking events.
-Correctly applies damage when it is needed(no more ledge damage)
-Calculates when to apply damage differently.
Cvar's
-l4d2_crawlbalancer_version You know what this is
-l4d2_crawlbalancer_enable "1" Enable or disable the plugin.
-l4d2_crawlbalancer_damage "1.3" Multiply incap damage by this when crawling.
-l4d2_crawlbalancer_speed "15" Speed in hu/s for crawling
-l4d2_crawlbalancer_time "1.0" How much time in seconds of crawling before they get damage applied
Requirements
-
SDKHooks 2.0 minimum
Note
-Automatically enables crawling while this is enabled, switching the enable convar will disable crawling.
Attached Files
Get Plugin
or
Get Source
(l4d2_crawlbalancer.sp - 628 views - 3.4 KB)
l4d2_crawlbalancer.smx
(4.4 KB, 1011 views)
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Last edited by McFlurry; 11-23-2011 at
05:33
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