Quote:
Originally Posted by LondoN
Try removing the 'id+taskid' and just use 0 = for all players
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not working. it have the same effect
Quote:
Originally Posted by jimaway
any message sent on the server will cause the task to be set if winnerTeam = true
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i think you're wrong. Task starting when
winnerTeam is not false
Quote:
Originally Posted by jimaway
just get rid of the onMessageSent() and the 0.1 second task altogether and use csx forwards to send the hud messages
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tbh i'm catching not only that 2 messages
PHP Code:
//what is in full code:
enum {
NO_MSG = 0, // 0
CT_WIN, // 1
T_WIN, // 2
TARGET_SAVED, // 3
BOMB_PLANTED, // 4
BOMB_DEFUSED, // 5
HOSTAGES_RESCUED, // 6
HOSTAGES_NOT_RESCUED, // 7
VIP_ESCAPED, // 8
VIP_ASSASSINATED // 9
}
Quote:
Originally Posted by LondoN
CSX is much better but if he want's to block default messages still need to hook his way.
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You're right, i'm blocking standard messages and sending hud messages instead