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Disrupted_Hunter
Member
Join Date: Apr 2012
Old 04-30-2012 , 23:07   Re: [TF2] Donator Plugins/Flags
Reply With Quote #9

Well now my admin_overrides looks like this

Code:
Overrides
{
    /**
     * By default, commands are registered with three pieces of information:
     * 1)Command Name         (for example, "csdm_enable")
     * 2)Command Group Name    (for example, "CSDM")
     * 3)Command Level        (for example, "changemap")
     *
     * You can override the default flags assigned to individual commands or command groups in this way.
     * To override a group, use the "@" character before the name.  Example:
     * Examples:
     *        "@CSDM"            "b"                // Override the CSDM group to 'b' flag
     *         "csdm_enable"    "bgi"            // Override the csdm_enable command to 'bgi' flags
     *
     * Note that for overrides, order is important.  In the above example, csdm_enable overwrites
     * any setting that csdm_enable previously had.
     *
     * You can make a command completely public by using an empty flag string.
     */

    "sm_glowme"    "o"
    "sm giveballs"    "p"
    "sm_givepiss"    "q"
}
And my admins_simple looks like this

Code:
"<Steamid>" "opq"
//<Donator Name> (Donator)
And he is still not allowed access for sm_giveballs and sm_givepiss. I have no idea what I'm doing wrong

Would I have to give him generic admin? I'm not sure what the length of the abilities are if I do that though

Last edited by Disrupted_Hunter; 04-30-2012 at 23:23.
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