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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 03-08-2014 , 13:46   Re: [L4D1/2] Infinite Reserve Ammo
Reply With Quote #18

Quote:
Originally Posted by Brian_Zombait View Post
Munch

I know about the no ammo thing. It's a PITA, but recognized for what it is.

For me the one that is consistent is the loss of pipe bombs. You can pick one up but cannot use it. As soon as you try to it disappears. Molly and Vomit work just fine.
I notice your using the Tank Buster 2 menu along with the Points and Gifts
I would of thought one makes the other redundant

as for the pipe bomb issue I had that 2 years ago, unfortunately I cant rem what the fault was at this time, when it come's to me I'll let you know.

Edit:
v1 of "Infinite reserve ammo" gave me that issue and I notice you also use v1 of this plugin
I have v0.8 which works for all items except adrenaline, no option for this, only pills
Notice the file name is different too so be sure to remove your version

There are other differences too no option for m60

Changelog:



  • 0.4 Initial Release
  • 0.5 - 0.7 Fixed Up some Code, added health items, and more Guns
  • 0.8 Instead of just changing the cvars for the health items, I made it use the give command. if the cvar for the item (e.g. medkits) is enabled.
  • 0.9 Removed all the health cvars and added support for l4d1 and the M60.
  • 1.0 Fixed the m60 dropping and disappearing when empty.
If anybody has the .sp file for v0.8 please post here.
Attached Files
File Type: smx [L4D2]_InfiniteReserveAmmo.smx (5.2 KB, 428 views)
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Last edited by Munch; 03-08-2014 at 13:50.
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