Quote:
Originally Posted by DragShot
Oh that's very nice. I've always been wary of floats since you never know when you're going to run out of accuracy (that has actually happened to me a couple of times), so it's pretty cool to see people can actually port native types like this to sourcemod plugins. I'm loving how lightweight yet flexible this environment can be.
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Thank you, I appreciate.
Well personally, I do like sourcepawn in fact for some stuffs because it makes things much more easier, but I think I'll always end up to make my plugins from c++ straight because of some limitations that sourcemod offers. I would have liked it more if it had offered natives for just c++ plugins for example, so you could do more things in back end. (I mean theorically you could just make an extension and use the natives but yeah)
But yeah, I think too sourcemod has probably the most advanced functionality in terms of game modding compared to others games especially on a multiplayer game I guess.