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micmacx
Member
Join Date: May 2021
Old 01-17-2024 , 18:11   Re: [DoD:S] TeamManager Source v1.22 + ADDONS! (Multi-Language)
Reply With Quote #9

Hi,
You're a good player, i play with you in french servers. ;-)
Thank you for this information, I hadn't really paid attention, I also use Rcbot2 in version 1.3, I thought it was simply a bug in Rcbot2, I had modified an AFK management plugin so that it Automatically kick bots detected as AFK.
Before using TeamManager Source, I was using another class management : DOD:S Class Manager plugin and had the exact same thing.
Knowing a little about Rcbot2 and its configuration of each bot on a fixed weapon, I think that's the problem, is that the bot doesn't choose a weapon based on what's available. So for me it's an incompatibility between Rcbot2 and class limitation.
To try to explain it better, if you block all weapons on server.cfg except bazookas and you create bot profiles that never have the bazooka, the bots will remain blocked.

I will try this on my server...

Edit : Ok, I just tried and my server crash, so for me Rcbot2 has a bug with the class limitation, you must ask to : RoboCop or use an AFK manager this work too if bot is switched to spectator. ;-)

But maybe you also blocked all weapons, here is my configuration for example :

In my server.cfg :
PHP Code:
mp_limit_allies_rifleman "-1"
mp_limit_allies_assault "-1"
mp_limit_allies_support "-1"
mp_limit_allies_sniper "1"
mp_limit_allies_mg "1"
mp_limit_allies_rocket "3"
mp_limit_axis_rifleman "-1"
mp_limit_axis_assault "-1"
mp_limit_axis_support "-1"
mp_limit_axis_sniper "1"
mp_limit_axis_mg "1"
mp_limit_axis_rocket "3" 
In addon_dodtms_classrest.cfg :
PHP Code:
// This file was auto-generated by SourceMod (v1.2.1)
// ConVars for plugin "addon_dodtms_classrest.smx"


// <0/#######> = set classes to restrict until X players are on  -  0 to disable  -  1 Rifleman  -  2 Assault  -  3 Support  -  4 Sniper  -  5 MG  -  6 Rocket
// -
// Default: "456"
// Minimum: "0.000000"
dod_tms_restrictclasses "45"

// <1/0> = enable/disable enforcing class restrictions
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
dod_tms_restrictenforcelimits "1"

// <1/0> = enable/disable Admins being immune from almost all actions
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
dod_tms_restrictimmunity "0"

// <#> = set min players needed to unrestrict restricted classes
// -
// Default: "6"
// Minimum: "0.000000"
dod_tms_restrictminplayers "12"

// <0/#######> = set classes that get their primary weapons removed on death so they cannot be picked up by others  -  0 to disable  -  1 Rifleman  -  2 Assault  -  3 Support  -  4 Sniper  -  5 MG  -  6 Rocket
// -
// Default: "2456"
// Minimum: "0.000000"
dod_tms_restrictremoveweapons "0"

// <1/2/0> = prevent immediate class change in spawnarea - 1 = simply block class change - 2 = simply ignore SpawnArea - 0 = disabled
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
dod_tms_restrictrespawnblock "2" 
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Last edited by micmacx; 01-17-2024 at 19:46.
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