Quote:
Originally Posted by Powerlord
2. I believe it's tf_ammo_pack.
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Does HookEntityOutput("tf_ammo_pack","OnPlayerTouc h",EntityOutput_AmmoPackMedium); not work for detecting on-death ammo packs being touched?
Quote:
Originally Posted by Powerlord
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Is there some kind of function to turn client id into entity id or something? For some reason it worked the first time but not afterwards.