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[L4D2] Coffee Ammo v1.3
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McFlurry
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Join Date: Mar 2010
Location: RemoveEdict(0);
07-17-2010 , 05:39 [L4D2] Coffee Ammo v1.3
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If you've ever played the original L4D you still probably remember the coffee can ammo, this plugin brings back the old model to L4D2.
Cvars:
l4d2_coffee_version
l4d2_coffee_enable "1"
l4d2_coffee_chance "2" Chance 1/Cvar Value
l4d2_coffee_runtimes "2" How many ammo dumps to check for replacement.
History
1.0 - Initial Release
1.1 - Checks if ammo pile exists to prevent errors.(136 views)
1.2 - Improved my code from being terribad to good(old way was fail, 1110)
1.3 - Improved code further, switched to using round_start instead of just OnMapStart
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(l4d2_coffee_ammo.sp - 2604 views - 2.0 KB)
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Last edited by McFlurry; 05-16-2012 at
07:14
. Reason: Fixed PLUGIN_VERSION
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