Quote:
Originally Posted by CrazY.
Hook FM_UpdateClientData (Post) and set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001);
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Better just to use some value, about 2 and bigger.
Quote:
Originally Posted by CrazY.
Code:
// PlaybackEvent (play custom sounds to all clients, don't only the owner)
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2);
return FMRES_SUPERCEDE;
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??? Why not just block it? Actually it will send event only for invoker and only if he has cl_lw 0.
Quote:
Originally Posted by HamletEagle
It works both ways because the param is not used.
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It is used in svc_weaponanim and it actually works. Looks like you mean Ham_Weapon_SendWeaponAnim.
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