A little upgrade
So, then client executes
setinfo no_winsound 1
no sound will be played at the end of round...
Code:
//RoundSound.amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_cvar("cl_round_end", "1");
register_plugin("RoundSound","1.1","PaintLancer&Sha!")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new no_winsound[32]
new i=1
while(i<31)
{
get_user_info(i, "no_winsound", no_winsound, 31)
if(!(str_to_num(no_winsound)))
{
new rand = random_num(0,4)
client_cmd(i,"stopsound")
switch(rand)
{
case 0: client_cmd(i,"spk misc/twinnar1")
case 1: client_cmd(i,"spk misc/twinnar2")
case 2: client_cmd(i,"spk misc/twinnar3")
case 3: client_cmd(i,"spk misc/twinnar4")
case 4: client_cmd(i,"spk misc/twinnar5")
}
}
i=i+1
}
return PLUGIN_HANDLED
}
public ct_win()
{
new no_winsound[32]
new i=1
while(i<31)
{
get_user_info(i, "no_winsound", no_winsound, 31)
if(!(str_to_num(no_winsound)))
{
new rand = random_num(0,4)
client_cmd(i,"stopsound")
switch(rand)
{
case 0: client_cmd(i,"spk misc/ctwinnar1")
case 1: client_cmd(i,"spk misc/ctwinnar2")
case 2: client_cmd(i,"spk misc/ctwinnar3")
case 3: client_cmd(i,"spk misc/ctwinnar4")
case 4: client_cmd(i,"spk misc/ctwinnar5")
}
}
i=i+1
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/ctwinnar1.wav")
precache_sound("misc/ctwinnar2.wav")
precache_sound("misc/ctwinnar3.wav")
precache_sound("misc/ctwinnar4.wav")
precache_sound("misc/ctwinnar5.wav")
precache_sound("misc/twinnar1.wav")
precache_sound("misc/twinnar2.wav")
precache_sound("misc/twinnar3.wav")
precache_sound("misc/twinnar4.wav")
precache_sound("misc/twinnar5.wav")
return PLUGIN_CONTINUE
}
Sorry for my english