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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 01-28-2011 , 11:34   Re: SMLIB 0.9 BETA (266 Function Stocks)
Reply With Quote #22

New smlib update available: smlib 0.9.2 beta

Compatibility breaks: none

Changes:

Quote:
Made the argument classname of the Function Entity_FindByName() optional.
Added Function Entity_FindByHammerId()
Added Function Entity_FindByClassName() for completion.
Added Function Math_IsInBounds()
Fixed Function File_LoadTranslations()
Fixed Effect_DissolveEntity() (it used a wrong netprop).
Added parameter dissolveType to Effect_DissolveEntity() and Effect_DissolvePlayerRagDoll()
Fixed some comments.
Added a few missing comments.
Download here.

Quote:
Originally Posted by zeroibis View Post
I noticed that when using:
Client_SetActiveWeapon(client, weapon);
if you set it to knife you do not see it until you fire.
I couldn't reproduce this behavior, it's working fine for me.
Can you post some example code ? thanks.
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Last edited by berni; 01-28-2011 at 12:39.
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