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blacklagoon
Senior Member
Join Date: Jun 2012
Old 07-25-2017 , 11:09   Re: [CSGO] Looking for a lot of gamedata or a method to get it
Reply With Quote #10

Quote:
Originally Posted by asherkin View Post
I have no idea what sigmaker is, but it is not outputting something in the format SM expects - it appears to be using \x00 for the masked bytes rather than \x2A. I suggest using the makesig.idc IDA script from the SM repo.
Can't believe i missed that, thanks you're awesome. The new sig now makes the server crash i believe this is still a sig issue (because it might be the wrong function) since it's segfaulting when InstallFactory is called and accelerator throws me this
https://crash.limetech.org/ag4f6tf5jnqw am i wrong?
If it is, guess it's solved, and i'm back to comparing both binaries!

(i've been debugging the entire thing to point out when the segfault happens and it happens when that function is called)
Code:
EntityFactoryDictionary_CE()->InstallFactory((IEntityFactory_CE *)this, pClassName );
Yes, i miss my symbols so much, idk why valve wants to complicate things for us...

Last edited by blacklagoon; 07-25-2017 at 13:15.
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