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Is worldspawn supposed to be invalid with pev_valid? (or is_valid_ent)
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
10-22-2017 , 04:19 Re: Is worldspawn supposed to be invalid with pev_valid? (or is_valid_ent)
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Yep, there is some inconsistency with 0 and -1 entity ids in engine and fakemeta modules, some natives treat null entity as -1, some as 0, some doesn't allow to set null in some variables (like trace.pHit).
Also, entity removing in Touch can produce random crashes, so anyway you should solve the problem with this plugin(s).
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Last edited by PRoSToTeM@; 10-22-2017 at
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