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Is worldspawn supposed to be invalid with pev_valid? (or is_valid_ent)
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
10-21-2017 , 09:33 Re: Is worldspawn supposed to be invalid with pev_valid? (or is_valid_ent)
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Entity must be valid all the time in Touch. So you can't remove it with remove_entity (EngFunc_RemoveEntity), you should use FL_KILLME flag.
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