Think I found a potential bug. Sometimes the tank limit cvars aren't respected:
Code:
// Maximum amount of tanks that will be autospawned on each map.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "64.000000"
zspawn_autotank_max "1"
// Minimum amount of tanks that will be autospawned on each map.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "64.000000"
zspawn_autotank_min "1"
With these 2 settings I sometimes see 2 tanks spawn in a round.
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