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xf117
Senior Member
Join Date: Mar 2010
Location: Russia
Old 07-07-2013 , 20:42   Re: [CS:Go] Forcing hegrenade_projectile / decoy_projectile to explode
Reply With Quote #4

Thank you very much for the answers!
m_nNextThinkTick 1 or -1 does nothing for me.

Blodia's method does work on hegrenade_projectile perfectly. Both methods perform just fine.
Unfortunately, it seems to be doing nothing to a decoy_projectile, nothing at all.

I would prefer a SDKCall even tho it might break after an update. Even better, i would love to learn how to find that kind of stuff myself. My knowledge pretty much ends up on virtual functions, and it didn't help me
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