Tested this on css, and i only found one problem.
If the specified round is reached, and an objective is complete, the switch occurs immediately. This brings up the problem, that the round actually doesnt end that abrupt, and for a couple of seconds, the already switched people can still kill each other if alive. With already switched roles, and skins... => TK-s
Can we somehow delay the switch, so that it really occurs just on roundend?
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