Quote:
Originally Posted by hmmmmm
Wow cool stuff. Especially the debug drawing stuff seems cool. I'm guessing thats what you used to draw the cross in your gorme project?
EDIT: just tested out the debugdraw stuff myself and it doesn't seem to work (unless I went wrong somewhere)
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I'm not sure what I used since I lost the original script that was used in the video. But I guess it was some kind of beam tempent.
The debug stuff didn't work for me either, probably doesn't work on dedicated server at all:
https://github.com/alliedmodders/hl2...rface.cpp#L831
Quote:
Originally Posted by Franc1sco
My question is, with this extension we could make something like in your video (map edit)? if yes then how? Its related with "DebugDrawBox"?
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Nope, sorry. This was used only as a utility for specific entity manipulation, especially correct entity deletion.
Quote:
Originally Posted by hmmmmm
Also I wanted to mention that in the include file, the extension filename is specified as vsfun.ext but it builds to vscriptfun.ext, which is a bit confusing.
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Thanks! Fixed it right now. Please download the fixed version and delete the
data/vscriptfun/natives file to trigger a re-generation of the include file.
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