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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 09-08-2019 , 07:23   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #16

Quote:
Originally Posted by moschinovac View Post
Tank still not teleport to the head of player if stay in one spot (only smooth teleport and not colliding with any model). Anyway, still good update because now he get back Smooth Teleport. Tks~
That is mean the tank is still try to move a little bit (more than the max radius defined by l4d_TankAntiStuck_non_stuck_radius ConVar)

You need to increase that value to be able to activate the 2-nd stage of teleport (instant to object, defined by l4d_TankAntiStuck_dest_object ConVar).

1-st stage of teleporting executes after 2 tank stuck detections (it teleport tank in the nearest player direction only, with the distance, defined by l4d_TankAntiStuck_inst_tele_dist ConVar, so you can increase this value as well (or instead)).

2-nd stage is activated after 3+ tank stuck detections.
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