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[L4D1 & L4D2] Tank anti-stuck (anti-block)
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
09-03-2019 , 15:33 Re: [L4D] Tank anti-stuck (anti-block)
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12
Updated.
Quote:
2.2 (03-Sep-2019)
- Returned to the previous stuck detection method (radius position-based)
with removing false positives when tank finishes off incapped player nearby or attacking in place.
- Some code optimizations, comments, removed some unused.
- "On ladder" logic is changed.
2.1 (09-Aug-2019)
- Prevent rush punishment when tank count is 1 elapsed
- Tank is react faster when he is blocked on the ladder
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