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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 09-03-2019 , 15:33   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #12

Updated.

Quote:
2.2 (03-Sep-2019)
- Returned to the previous stuck detection method (radius position-based)
with removing false positives when tank finishes off incapped player nearby or attacking in place.
- Some code optimizations, comments, removed some unused.
- "On ladder" logic is changed.

2.1 (09-Aug-2019)
- Prevent rush punishment when tank count is 1 elapsed
- Tank is react faster when he is blocked on the ladder
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