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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 02-24-2010 , 17:05   Re: [TF2] Prop Bonus Round (v0.1)
Reply With Quote #14

Weird. Dealing with models can be quirky with stability. Anyways, I was wondering about that. I dont get why yours would be stable and others have random crashes. I am going to be adding some debug to log info so I can see line by line where it might get haulted.

Also I didnt think it would matter in TF2, but I didnt have any max entity check. I am going to add that as well to make sure its not crashing people for going over max entity limit on maps. I didnt think that would matter, but maybe it does.

Anyways, im not free until later in the week, so im gonna talk to a few people and hope to have a new version posted by Friday or Saturday.

Last edited by retsam; 02-24-2010 at 19:13.
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