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[TF2] Prop Bonus Round (1.3)
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retsam
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Join Date: Aug 2008
Location: so-cal
02-24-2010 , 17:05 Re: [TF2] Prop Bonus Round (v0.1)
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Weird. Dealing with models can be quirky with stability. Anyways, I was wondering about that. I dont get why yours would be stable and others have random crashes. I am going to be adding some debug to log info so I can see line by line where it might get haulted.
Also I didnt think it would matter in TF2, but I didnt have any max entity check. I am going to add that as well to make sure its not crashing people for going over max entity limit on maps. I didnt think that would matter, but maybe it does.
Anyways, im not free until later in the week, so im gonna talk to a few people and hope to have a new version posted by Friday or Saturday.
Last edited by retsam; 02-24-2010 at
19:13
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