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GrimmReaper
Junior Member
Join Date: Oct 2017
Location: Name's the Clue
Old 11-05-2017 , 02:15   Re: Please make it work only for admins
Reply With Quote #2

Quote:
Originally Posted by Ekb View Post
Please make it work only for admins


PHP Code:
/*  CS:GO Weapons&Knives SourceMod Plugin
 *
 *  Copyright (C) 2017 Kağan 'kgns' Üstüngel
 * 
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation, either version 3 of the License, or (at your option) 
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT 
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with 
 * this program. If not, see [url]http://www.gnu.org/licenses/[/url].
 */

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#include <PTaH>

#pragma semicolon 1
#pragma newdecls required

#include "weapons/globals.sp"
#include "weapons/forwards.sp"
#include "weapons/hooks.sp"
#include "weapons/helpers.sp"
#include "weapons/database.sp"
#include "weapons/config.sp"
#include "weapons/menus.sp"

public Plugin myinfo 
{
    
name "Weapons & Knives",
    
author "kgns | pluginal.com",
    
description "All in one custom weapon management",
    
version "1.1.1",
    
url "https://pluginal.com"
};

public 
void OnPluginStart()
{
    
LoadTranslations("weapons.phrases");
    
    
g_Cvar_DBConnection             CreateConVar("sm_weapons_db_connection",             "storage-local",     "Database connection name in databases.cfg to use");
    
g_Cvar_TablePrefix                 CreateConVar("sm_weapons_table_prefix",             "",                 "Prefix for database table (example: 'xyz_')");
    
g_Cvar_ChatPrefix                 CreateConVar("sm_weapons_chat_prefix",             "[wasdzone]",         "Prefix for chat messages");
    
g_Cvar_KnifeStatTrakMode         CreateConVar("sm_weapons_knife_stattrak_mode",     "0",                 "0: All knives show the same StatTrak counter (total knife kills) 1: Each type of knife shows its own separate StatTrak counter");
    
g_Cvar_EnableFloat                 CreateConVar("sm_weapons_enable_float",             "1",                 "Enable/Disable weapon float options");
    
g_Cvar_EnableNameTag             CreateConVar("sm_weapons_enable_nametag",         "1",                 "Enable/Disable name tag options");
    
g_Cvar_EnableStatTrak             CreateConVar("sm_weapons_enable_stattrak",         "1",                 "Enable/Disable StatTrak options");
    
g_Cvar_FloatIncrementSize         CreateConVar("sm_weapons_float_increment_size",     "0.05",             "Increase/Decrease by value for weapon float");
    
g_Cvar_EnableWeaponOverwrite     CreateConVar("sm_weapons_enable_overwrite",         "1",                 "Enable/Disable players overwriting other players' weapons (picked up from the ground) by using !ws command");
    
g_Cvar_GracePeriod                 CreateConVar("sm_weapons_grace_period",             "0",                 "Grace period in terms of seconds counted after round start for allowing the use of !ws command. 0 means no restrictions");
    
    
AutoExecConfig(true"weapons");
    
    
RegConsoleCmd("buyammo1"CommandWeaponSkins);
    
RegConsoleCmd("sm_ws"CommandWeaponSkins);
    
RegConsoleCmd("buyammo2"CommandKnife);
    
RegConsoleCmd("sm_knife"CommandKnife);
    
RegConsoleCmd("sm_nametag"CommandNameTag);
    
RegConsoleCmd("sm_wslang"CommandWSLang);
    
    
PTaH(PTaH_GiveNamedItemPreHookGiveNamedItemPre);
    
PTaH(PTaH_GiveNamedItemHookGiveNamedItem);
    
    
AddCommandListener(ChatListener"say");
    
AddCommandListener(ChatListener"say2");
    
AddCommandListener(ChatListener"say_team");
}

public 
Action CommandWeaponSkins(int clientint args)
{
    if (
IsValidClient(client))
    {
        if(
g_iGracePeriod && g_iRoundStartTime g_iGracePeriod GetTime() && IsPlayerAlive(client))
        {
            
PrintToChat(client" %s \x02%t"g_ChatPrefix"GracePeriod"g_iGracePeriod);
        }
        else
        {
            
CreateMainMenu(client).Display(clientGetRemainingGracePeriodSeconds());
        }
    }
    return 
Plugin_Handled;
}

public 
Action CommandKnife(int clientint args)
{
    if (
IsValidClient(client))
    {
        
CreateKnifeMenu(client).Display(clientGetRemainingGracePeriodSeconds());
    }
    return 
Plugin_Handled;
}

public 
Action CommandWSLang(int clientint args)
{
    if (
IsValidClient(client))
    {
        
CreateLanguageMenu(client).Display(clientGetRemainingGracePeriodSeconds());
    }
    return 
Plugin_Handled;
}

public 
Action CommandNameTag(int clientint args)
{
    if(!
g_bEnableNameTag)
    {
        
ReplyToCommand(client" %s \x02%T"g_ChatPrefix"NameTagDisabled"client);
        return 
Plugin_Handled;
    }
    
ReplyToCommand(client" %s \x04%T"g_ChatPrefix"NameTagNew"client);
    return 
Plugin_Handled;
}

void SetWeaponProps(int clientint entity)
{
    
int index GetWeaponIndex(entity);
    if (
index > -&& g_iSkins[client][index] != 0)
    {
        
SetEntProp(entityProp_Send"m_iItemIDLow", -1);
        
SetEntProp(entityProp_Send"m_nFallbackPaintKit"g_iSkins[client][index] == -GetRandomSkin(clientindex) : g_iSkins[client][index]);
        
SetEntPropFloat(entityProp_Send"m_flFallbackWear", !g_bEnableFloat || g_fFloatValue[client][index] == 0.0 0.000001 g_fFloatValue[client][index] == 1.0 0.999999 g_fFloatValue[client][index]);
        
SetEntProp(entityProp_Send"m_nFallbackSeed"GetRandomInt(08192));
        if(!
IsKnife(entity))
        {
            if(
g_bEnableStatTrak)
            {
                
SetEntProp(entityProp_Send"m_nFallbackStatTrak"g_iStatTrak[client][index] == g_iStatTrakCount[client][index] : -1);
                
SetEntProp(entityProp_Send"m_iEntityQuality"g_iStatTrak[client][index] == 0);
            }
        }
        else
        {
            if(
g_bEnableStatTrak)
            {
                
SetEntProp(entityProp_Send"m_nFallbackStatTrak"g_iStatTrak[client][index] == ? -g_iKnifeStatTrakMode == GetTotalKnifeStatTrakCount(client) : g_iStatTrakCount[client][index]);
            }
            
SetEntProp(entityProp_Send"m_iEntityQuality"3);
        }
        if (
g_bEnableNameTag && strlen(g_NameTag[client][index]) > 0)
        {
            
SetEntDataString(entityFindSendPropInfo("CBaseAttributableItem""m_szCustomName"), g_NameTag[client][index], 128);
        }
        
SetEntProp(entityProp_Send"m_iAccountID"g_iSteam32[client]);
        
SetEntPropEnt(entityProp_Send"m_hOwnerEntity"client);
        
SetEntPropEnt(entityProp_Send"m_hPrevOwner", -1);
    }
}

void RefreshWeapon(int clientint indexbool defaultKnife false)
{
    
int size GetEntPropArraySize(clientProp_Send"m_hMyWeapons");
    
    for (
int i 0sizei++)
    {
        
int weapon GetEntPropEnt(clientProp_Send"m_hMyWeapons"i);
        if (
IsValidWeapon(weapon))
        {
            
bool isKnife IsKnife(weapon);
            if ((!
defaultKnife && GetWeaponIndex(weapon) == index) || (isKnife && (defaultKnife || IsKnifeClass(g_WeaponClasses[index]))))
            {
                if(!
g_bOverwriteEnabled)
                {
                    
int previousOwner;
                    if ((
previousOwner GetEntPropEnt(weaponProp_Send"m_hPrevOwner")) != INVALID_ENT_REFERENCE && previousOwner != client)
                    {
                        return;
                    }
                }
                
                
int clip = -1;
                
int ammo = -1;
                
int offset = -1;
                
int reserve = -1;
                
                if (!
isKnife)
                {
                    
offset FindDataMapInfo(client"m_iAmmo") + (GetEntProp(weaponProp_Data"m_iPrimaryAmmoType") * 4);
                    
ammo GetEntData(clientoffset);
                    
clip GetEntProp(weaponProp_Send"m_iClip1");
                    
reserve GetEntProp(weaponProp_Send"m_iPrimaryReserveAmmoCount");
                }
                
                
RemovePlayerItem(clientweapon);
                
AcceptEntityInput(weapon"KillHierarchy");
                
                if (!
isKnife)
                {
                    
weapon GivePlayerItem(clientg_WeaponClasses[index]);
                    if (
clip != -1)
                    {
                        
SetEntProp(weaponProp_Send"m_iClip1"clip);
                    }
                    if (
reserve != -1)
                    {
                        
SetEntProp(weaponProp_Send"m_iPrimaryReserveAmmoCount"reserve);
                    }
                    if (
offset != -&& ammo != -1)
                    {
                        
DataPack pack;
                        
CreateDataTimer(0.1ReserveAmmoTimerpack);
                        
pack.WriteCell(GetClientUserId(client));
                        
pack.WriteCell(offset);
                        
pack.WriteCell(ammo);
                    }
                }
                else
                {
                    
GivePlayerItem(client"weapon_knife");
                }
                break;
            }
        }
    }
}

public 
Action ReserveAmmoTimer(Handle timerDataPack pack)
{
    
ResetPack(pack);
    
int clientIndex GetClientOfUserId(pack.ReadCell());
    
int offset pack.ReadCell();
    
int ammo pack.ReadCell();
    
    if(
clientIndex && IsClientInGame(clientIndex))
    {
        
SetEntData(clientIndexoffsetammo4true);
    }

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