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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 03-28-2022 , 18:31   Re: Third Person View (actually)
Reply With Quote #25

Your camera do not support custom positons of the camera like mine, thats the main difference I've found, explains why I had to mess with the traces and damage.
Hard to understand the code, but I'll definetely consider your suggestions, the camera model is already radio.spr from now on. The only thing I should work right now is the single entity for all players, will do that later. Also, the pause/unpause support is a good idea to consider as well.

I'm still pretty confused how would this code behave for all players, wouldn't change the origin of the entity to a LOT of places a LOT of times? Poor entity...


For now, I've added some details, currently as v1.3 version:

- Fixed crash when disconnecting or dying while using the camera.
- Fixed both points from player's view perspective and the camera's perspective. So no blind shots are taken.
- Fixed the bot support.
- Fixed an issue that randomly happens with the Kill feed being displayed twice.

- Now the plugin uses the Ham_TakeDamage to take the damage from the user instead of
pev_takedamage, so third-party plugins doesn't gets affected by the plugin.
- Now the bullets takes damage from breakable entities too.
- Now both pause/unpause commands are supported by the plugin.
- Now the trigger_camera monitor from cs_assault is also supported too.

- Changed the camera model.
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Last edited by EFFx; 03-28-2022 at 23:34.
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