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Third Person View (actually)
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georgik57
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Join Date: Oct 2008
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03-27-2022 , 23:44 Re: Third Person View (actually)
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I didn't refer to visually rendering it. Just rendering and eating up client performance even if invisible. That's why a small sprite file(which can also be precached as a model) is preferred over a 3d model.
A single entity is also a very good optimization since it's a very limited engine we're working with.
As for the complicated part what i meant is i don't see the point of messing with damage and/or tracelines(as far as i understood, that's how your plug-in works). Sorry if i misunderstood and ignore this part if so.
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Last edited by georgik57; 03-27-2022 at
23:46
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