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Wolvan
Senior Member
Join Date: Jul 2014
Location: Tyrol, Austria
Old 07-15-2014 , 13:12   Re: [TF2] Revive Markers (v1.0, 2014-07-15)
Reply With Quote #9

Quote:
Originally Posted by rswallen View Post
Cleanest way would be to detour a binary function (CTFPlayer::IsReadyToSpawn perhaps)
I will definitely look into this, thanks a lot for your help!
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