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stoobz
New Member
Join Date: Jun 2013
Old 06-15-2013 , 03:58   Re: Replacing Matties Eventscripts with SourceMod
Reply With Quote #5

Hey guys, thanks for the hint.

So I got a little further and MetaMod and SourceMod seem to be running.
The thing is, I had to edit the metaplugins.ini like below, because the sourcemod.vdf was ignored:

metaplugins.ini:
Quote:
;If your plugin came with a .vdf file, you do not need to use this file.
;
;List one plugin per line. Each line should contain the path to the plugin's binary.
;Any line starting with a ';' character is a comment line, and is ignored.
;
;You do not need to include the _i486.so or .dll part of the file name. Example:
; addons/sourcemod/bin/sourcemod_mm
;You may also put an alias in front of the file, for example:
; sm addons/sourcemod/bin/sourcemod_mm
;Will allow you to use "meta load sm" from the console.
;
;********* LIST PLUGINS BELOW ***********
addons/sourcemod/bin/sourcemod_mm
So if I start my windows dedicated and steamCMD updated css-server, and load any map I can type "meta list", "meta version"" and "sm version" and it gives me this:



Seems to be ok, no? Or has there to be a gungame-plugin showing up?

so if I´m on the client, trying to connect to my server I get a regular game, but no gungame.
I also made sure to enable it in the gungame.config.txt. If I open the console to check if SourceMod is working and I put in "sm_admin" nothing happens at all. So it doesn´t seem to be activated or something.

What am I missing here?

maybe I have to put something into the cstrike/cfg/autoexec.cfg? Just asking, because Matties Scripts were triggered from there before..

Any ideas?

Thanks alot in advance for any hint/help!!
Cheers!

Last edited by stoobz; 06-15-2013 at 04:01.
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